stellaris vassal vs tributary. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. stellaris vassal vs tributary

 
4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefitsstellaris vassal vs tributary Well, actually, it's relatively easy to make them accept to become a specialist vassal

2k. Subjects have their own budget, construction sector, interest groups, laws, and institutions but are limited when conducting external diplomacy. Wars are how mid-game and end-game borders are usually drawn. This sucks because I want to name them Duchy of X type names and instead I'll have some dumb Union of X or something like that which does not fit the naming scheme. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. They get 80% reduced tech costs on every tech you've researched. There is no Character layer, and it kind of shows because it's kind of empty without those crazy SOB personalities. The main point of vassalization is to buff your naval cap, if you want resources then you make them a tributary, which gives us you energy and minerals. Ive heard somewhere that if your vassals hate you, then they wont help you in anything. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. Steps to reproduce the issue. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Tributaries are better since they will give you income. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Even before 3. Stellaris Wiki Active Wikis. This list was initiated with 2. Vassal ai is completely useless. Plus, if you've gotten said protectorate by doing something like. Even better if you're playing on a high enough difficulty where they get bonuses while being vassals. Stellaris Real-time strategy Strategy video game Gaming. To do this method, whoever you’re trying to make your Vassal must be at peace. A Liberation war should remove its target from their Federation, as well as changing their ethics, if successful. Becoming Tributaries Instead of Normal Vassals is Very Frustrating Bankipriel Mar 29, 2023 Jump to latest Follow Reply It is very frustrating after. A vassal has still some use, even if their military support is questionable, e. Help with Vassals. Subjects were allowed in since that almost costs us a war when the AI did not send the fed fleet in time. Both work a bit differently. #2. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. Best. I just was small, capped by my core planets, but with a good tech and good income. Warfare. r/Stellaris. as a trading partner or a buffer zone. As another poster pointed out, you can vassalize genocidal empires with it. You get 1 influence point for each protectorate you have established. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). Actually there IS a perfect answer. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from a tributary. Content is available under Attribution-ShareAlike 3. This will open the vassal contract menu. Your vassals will then rebuild those depleted fleets so you don't have to. Stellaris desperately needs a threaten mechanic. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…In vanilla if you can get an early tributary by say year 50 you’ve basically won. 1. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Protectorates become vassals which are not that useful. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. Lots of targets around, claim a few systems, make them a tributary. Now they have more diplomatic weight than they ever had, love me and helped me obliterate an empire. 1; 2. Its not a bug. 1. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. How to make vassals/tributary. No impetus, no drive to do anything. Remember that vassals will lose any difficulty bonus that AI received as an independent. I have no idea on that. ago. Now. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. There's no option for using favors to sway your way, no ultimatums (e. $17 is still too much for a sack of bugs. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. subjects. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. Don't build them up and they'll only be 5K strong so they can't help you. Feudal is also the only way I know thus far that makes a 1 system play through possible. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Tributary gives you the full freedom, but doesn't give you the GP dev. The first method involves going to war with a target empire. This page was last edited on 7 June 2023, at 11:13. missing vassal war goal. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. What I always do is to release 1 planet vassal, wait until trust build up a bit, then free the vassal, because they share ideology as me and are 1 planet and has trust bonus, they are usually weak enough to accept my re-subjugation of them as tributary. 0, Stellaris has undergone a number of major mechanical changes that have decreased the value of conquest. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. Subsidiaries only pay energy, while tributaries pay both energy and minerals. Managing Integrated Vassals. If it looks like you may be able to get an early tributary (Inferior fleet cap) , quickly build up your fleet, spam anchorages, and before the power rating can go to equivalent ask them to become a tributary, and then attack. Base: -50 Empire Population: -23 Relative Power: +22. 0 pop growth update some people have been "vassal farming". Vassal: an autonomous empire which has been set up to support its master in military affairs. Jump to latest Follow Reply. SnooStories8859. 6 comments. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Conquering directly just gives you the planets and populations directly, and will generally be strongest. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. ; About Stellaris Wiki; Mobile viewA tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. We can negotiate, and renoegotiate the terms of our agreement. A tributary of basic resources would be just as redundant. Tributaries are not your subject, they are independent, can expand freely and you can have pacts with them. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Darvin3 • 3 yr. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. Temporarily you can keep them as buffers between you and some powerful neighbor. Nice! Remember to keep votes equal and not by diplomatic weight. So if a xenophile has a xenophobe vassal, he can grant his xenophobe vassal "cleanse planet" wargoals. Stellaris vassal vs tribute State subordinate to another state This article needs additional citations for verification. While having separate vassal types seems cool I’d honestly rather keep them all “vassals” but allow weather or not my vassals can expand as a diplomatic decision. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Tributaries The way tributaries are set up in Stellaris, they can be excellent subjects from an economic point of view. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. 3. g. Plus, if you've gotten said protectorate by doing something like. What you can do in that case is veto the war and then re-propose it in a way that benefits you. A vassal also run the risk of a full diplomatic integration by their Overlord. 27. XBOX • 3 yr. Stellaris 's Overlord expansion is out now, jamming the vast scifi grand strategy game even fuller with megastructures, story events and - as is Paradox's wont - more vassals. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. So whenever declaring war against tributaries, make sure you win as soon as possible, while their ticking warscore is still manageable. Neither. I don't believe that a vassal/tributary can have subjugates themselves so I. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Neither. Protectorates become vassals which are not that useful. Well it depends. You'll basically take colonies and upon ending the war, they turn into a new empire matching your empire ethics. To get the vassalize CB the overall relative power of your target has to be inferior / pathetic, not just fleet power. ; About Stellaris Wiki; Mobile view vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. For instance, one of my allies wanted to go to war to make a tributary of another empire. It means, in the unlikely event that an inwards perfection empire ends up in the situation where it could get a vassal, it gets a tributary instead. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. Suppress those silly Xeno's but only for when playing tall. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . Even before 3. If one state is willing to accept you in, just keep pestering them with invites. r/Stellaris. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. tributaries give you a significant portion of their economic output. For example, England and Scotland forming to create the. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Copyright © 2016 Paradox Interactive AB. ago. There are a few different ways to create vassals in the game. Else turn them into a tributary if you can't afford to vassalize. ago. When an AI empire is about to declare war it will first. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. 5. r/Stellaris. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. 75*3=6. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you got a particularly worthless planet, you can purge your own machines and fill it with the organics for a vassal. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Tributaries basically become diet vassals; they pay you loot but still fight in your wars. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. You can easily rename your capital system, and so, you can easily rename your subjects. Primitives: In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped. However, vassals do drain your influence and cost even more to integrate. Thanks beta testers, now I can wait for a sale. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Paradox Interactive Stellaris - Federations. See screenshots for new tradition effects. Instead of maintaining a huge fleet form the beginning, consider having 1 starbase with 2 shipyards. Vassal-Conquest:Vassal - the everyman. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. -100 for vassaling and -100 for something like war at itself. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. More bang for your war bucks, let. Vassalization request towards a Machine Intelligence empire. I immediately got the "Ask them to be a protectorate" option. Even egalitarians have a vassal type. Make tributary is a war goal and diplomacy demand. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. But they can reject renegotiations if they hate you and have the influence it is a pain just keep them loyal and they won't make you waste influence. ago. So a criminal syndicate is doing its job and has a couple of branches open on my planets. I faced inaccessibility of war for submission (as the vassal or the tributary), I send the offer "To offer the status of protectorate" or "To demand a tribute", any empire refuses (well, on a kraytsny measure while there are no concordants peacefully), then I come into options of declaration of war. galadon3 Nov 27, 2017 @ 8:12am. I got 1984'd May 7, 2021 @ 4:08am. You probably just grabbed a vassal with massively dissenting ethos and a government that doesn't like having an overlord. 10. on the other you get this vassal/tributary mechanic preventing any surprise by making sure the subjugation candidate will either accept or be crushed, removing any real risk. AND you can integrate protectorates into your empire. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. its entirely onesided and hurts overlord more. The best way to play is to have as close to zero empire size whilst having the biggest science income. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. You can't control them directly-outside of the tribute they owe, they're largely autonomous. make every three planets above my cap into a new vassal. Mapsaregreat • 1 yr. I am playing a tall game as an extreme pacifist empire. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. ago. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). 138 Badges. But my main desire is the ability to just tweak the mechanics of the existing vassal types, like having a tributary pay me in alloys, or a vassal which can expand without needing me to have a civic. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. As the title says, is there any way to prevent this? I tried not overtaxing them with tributes, so they have enough resources to keep their planets in order, didn't work. Expand user menu Open settings menu Open settings menuIf you're more concerned about getting income you can always make them a tributary first, they're more independent but you directly profit from them. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. This pairs quite. Completely eliminating the distinction between the types I think would lead to less interesting gameplay, and make stuff like finding a primitive. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. -must be neighbor. Thoughts? As a vassal i could feed them 3 systems i want to colonise but dont want the. Tributary and Vassalize: If you have at least one ally with differing ethics, you can give them war goals that conform to their ethics even if they differ from your own. A vassal nation in Stellaris is not the same thing as a vassal in medieval Europe. Food is minimal, and getting tributary after tributary can cover your economy for the most part. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Select a planet within a Sector you control and navigate to the “Governor” screen. Originally posted by Revan Tair: Protectorate is way much better, than vassals. In Stellaris you can research fusion reactors. 5 influence. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. I’m going to need more habitats. I just technologically enlightened two races, immediately making them vassals. These 2 are great as it forces an empire to be reliant on another vassal or their overlord to compensate what they lack, mmaking rebellion a risky business. By annexing them as conqueror you get ALL of it! AI was NEVER on pair with a good player without difficulty boost, but right now it is especially weak. Feudal is also the only way I know thus far that makes a 1 system play through possible. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. So this left us with regular vassal w/tax contract, tributary, subsidiary (in case of you being megacorp) and Prospectorium. Vassal gives you no resources but is very handy for research agreements without helping future enemies. Azunai Nov 27, 2017 @ 6:40am. The big barrier that a lot of people on here seem to have is not knowing about the vassal/tributary casus. Fluffy-Tanuki • 21 days ago. • 7 mo. So unless you play on ensign difficulty the answer is yes. -must first ask in diplomacy screen, then you have 1 year to declare war. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. 25 Badges. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Casual-Dictator • 1 yr. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Subscribe to downloadVassals and Tributaries - Exalted Domination [2. Infact, do a tributary war to start with, the easing down from tributary to specialized. This is my first game of Stellaris, I turned a sector I conquered into a Vassal early on because they were seriously generating sprawl. It's quite useless imo though. Thread starter Singulare; Start date Jun 25, 2018; Jump to latest Follow Reply. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Go to Stellaris r/Stellaris • by Lebroso_Xeon. Else liberate as many planets as you can to split up their empire. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. The overlord can't curtail their expansion, doesn't interfere in any of. In the default galaxy map mode, subjects have the same color as their overlord. As mentioned by u/IisaMonkey, just integrate them, make it a sector, and be done with it for now. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Originally posted by Revan Tair: Protectorate is way much better, than vassals. The negative side of vassal playstyle is broken AI. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Except maybe espionage that causes a political incident. You can't change it because they're not a vassal. Thirdly you need less than Cordial relations (in other words Neutral or worse) with your puppet for it to be available in the diplomatic play list. A 3 planet tributary can give you more than 10 of each. 0 unless otherwise noted. An incorporating Union is one that an entirely new nation is created. I don. 1. My vassal Megacorp wasn't even opening branch offices. the only option is them to be a tributary, despite already being a vassal. A tributary turns into a vassal if it has something like 50% of your technologies researched. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. Adeiu • 7 yr. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. I don't remember if it's tributary or subsidiary, I'm playing megacorp. Even with constant resource gift, the AI still have trouble building their planets. r/Stellaris. Especially as your 1st and 2nd subject, a Tributary can give you so incredibly amount of resources. Fluffy-Tanuki • 21 days ago. min. Stellaris. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Find out how to make the best choice for your gameplay and roleplaying style based on tribute, expansion, and warfare. 5 loyalty (0. Since they were the ones that started the request they can't decline. 2x probably). If you get a subjugation CB, you can declare war for Vassals Or a tributary, no matter how you got the CB. The rights and. well. Possibly replaced by their overlord, or the galactic empire will just be dissolved (perhaps even have some kind of event where people panic because the protector-turned-ruler just got punted, that'd be pretty frightening)Yes but, They still count as a subject so unity from the tradition, and give . And pacifists make the best Triburaries. GA with scaling is pretty fun. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. They won’t agree. I mean, annexing a vassal is fantastic for the overlord: they get a relationship slot back, they get direct control of troops, and all it costs them is low-value diplomacy points and a temporary penalty to the stat that allows them to diplo-vassalize and diplo-annex. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. There are a few different ways to create vassals in the game. It’s kinda pointless. That large empire asked to become my vassal and I said yes just to experiment. Suppress those silly Xeno's but only for when playing tall. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. Upon gaining a vassal or tributary an overlord will be immediately prompted to choose a subject type with options based on their ethics. 2. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. To force them, you'd have to release them, make sure your war policy allows ideology wars, attack them to force ideology, ask them to be your vassal again, if they refuse wait for truce to expire, then force vassalize. Thread starter Zoroastra; Start date Feb 24, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Waging war to make tributary/vassal is impossible. I blitzed through the overlord empire with tributary CB, so both the megacorp and overlord become my vassal. 4. Depending how you want to play, it is economically better to just conquer worlds, but you may have a. Warhawg01. I am pretty sure we had a commercial pact. Actually, they can! Turning someone into a tributary makes them your subject, and hegemonies auto-include subjects as members. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Gift them minerals, energy and if required, food. Go to Stellaris r/Stellaris. 2x as much food to feed pops, 2x as many minerals to supply metallurgists/artisans, 2x as much energy to support buildings and fleets. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. The extra credits really make that much of a difference. Sheodoq • Synth • 6 yr. Vassal & Tributary management / overlord's orders / united voting. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. There should be a “Create Vassal” button in the bottom left corner. Question about vassal criminal syndicate. In my experiance 2 ai's in a stalemate will remain in a stalemate unless some third faction(you) systematic start hunting there fleet's, stations, and planets. ago. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. And there Make the Tributary or Make the. You will be presented with many options as demands, and “Vassalize” is one of the options. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. If this isn't the case then something is missing. I recently got into this game, and in my current game I’m playing as a very militaristic empire. Federation members keep difficulty bonuses. 10. If you have a Defensive Pact or higher (Alliance. As Tributary you get a small part of their resources. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. 6 comments. ago. See screenshots for new tradition effects. They are all extremely strong perks with them. < >The broken part is that you can get any contract, even one with a 75% tax on everything. There’s no natural way to swap without releasing them at one point. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. 3. On the lowest difficulties it might work, but if you've increased the difficulty even a single step then it won't. i have all the dlc and have tried restarting my game but idk what the. This thread is archived. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). QA. ago. So I've been enjoying becoming a vassal of an AI empire for a while, my overlord is a member of a federation with me being incorporated into it. Wupps had that backwards. Conquest is better, but vassals are fun for role playing. It was a tributary in a mercantile federation. Funny is the contracts allowed it you could give a empire 100 percent of everything but if you ask just for 15 percent of anything they say how dare you make such a. Hence why it is bonkers that such an easily accessible AP allows you to outright eliminate this limitation, making civics like Feudal Society obsolete. You both get a free 30% research agreement once you complete all the domination traditions, and you both share all your techs. Tributaries at least give you some basics. Mr-H-Saether • 5 mo. Tributaries are much better imo. Most importantly, some empires don't want to be a certain kinds of vassal types. I thought I might integrate them but I wondered how many decades it would take. What you did also works if you can get the warscore. Like Vassal 1 focuses all its invention on making a laser which can heat. Seemose • 2 yr. sjsjdjdjdjdjjj88888 • 1 yr. If it’s a tick, you. When an AI empire is about to declare war it will first. Stellaris Game Designer. 'War score' at the beginning of war says it's -200. Reply.